January 1, 2025

Mindfulness

Mindfulness

Mindfulness

In a world of overconsumption of digital media, youth are experiencing shortened attention spans and behavioral problems as a result of social media. A stigma still exists around talking about feelings, yet solutions, like traditional mindfulness, still feel like homework.

In a world of overconsumption of digital media, youth are experiencing shortened attention spans and behavioral problems as a result of social media. A stigma still exists around talking about feelings, yet solutions, like traditional mindfulness, still feel like homework.

In a world of overconsumption of digital media, youth are experiencing shortened attention spans and behavioral problems as a result of social media. A stigma still exists around talking about feelings, yet solutions, like traditional mindfulness, still feel like homework.

digitalage
digitalage
digitalage

Year

2024

Client

St. Joseph Healthcare

Category

Service Design

Product Duration

4 months
Service design and System Design
Service design and System Design
Service design and System Design

Our product transforms mindfulness from a solitary or instructional activity into a fun, shared experience. By introducing mindfulness through a board game, we create a space where kids can play, connect and reflect all while spending meaningful time with their loved ones. The game encourages emotional awareness and healthy conversations in a light, engaging and low-pressure way, allowing kids to explore their feelings naturally, without fear of judgment.

The Pitch
The Pitch
The Pitch

In the analog board game Zen or Nah?, families and teenagers use reaction cards full with memes, mood swings and mischief to negotiate amusing real-life events. This game transforms common emotional catastrophes into hilarious educational experiences, whether your goal is to score points, avoid humiliating situations or just maintain composure during an inconvenient task.

Social Media
Social Media
Social Media
Impact and Adaptability
Impact and Adaptability
Impact and Adaptability

Initially, we were developing innovative, non-technological alternatives, such as board games, exercises and mental models. As our interviews continued, the most important thing we learned was that it is not about raising their emotional awareness; rather, it is about enabling them to recognize and understand what they are going through with the aid of our creations and designs and allowing them to be more mindful of their peaceful mental journey.

Riders
Riders
Riders
Mindfulness doesn’t have to be quiet!
Mindfulness doesn’t have to be quiet!
Mindfulness doesn’t have to be quiet!

The purpose of Zen or Nah? is to use play and comedy to help participants examine their emotional responses. While laughing with friends, players develop self-awareness, empathy and emotional resilience by navigating real-life situations, responding with memes and doing mindfulness exercises.

Riders
Riders
Riders
  • More Works More Works

Let'S WORK

TOGETHER

BASED IN ONTARIO,

CANADA

PRODUCT/UX Designer
+ Framer Developer

BASED IN CANADA, I AM AN INNOVATIVE DESIGNER AND A CREATIVE ARTIST. MY
PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY AND
INTUITIVE DESIGN IS EVIDENT IN MY WORK.

Let'S WORK

TOGETHER

BASED IN ONTARIO,

CANADA

PRODUCT/UX Designer
+ Framer Developer

BASED IN CANADA, I AM AN INNOVATIVE DESIGNER AND A CREATIVE ARTIST. MY
PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY AND
INTUITIVE DESIGN IS EVIDENT IN MY WORK.

Let'S WORK

TOGETHER

BASED IN CANADA, I AM AN INNOVATIVE DESIGNER AND A CREATIVE ARTIST. MY
PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY AND
INTUITIVE DESIGN IS EVIDENT IN MY WORK.

Let'S WORK

TOGETHER

BASED IN ONTARIO,

CANADA

PRODUCT/UX Designer
+ Framer Developer

BASED IN CANADA, I AM AN INNOVATIVE DESIGNER AND A CREATIVE ARTIST. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY AND INTUITIVE DESIGN IS EVIDENT IN MY WORK.